STAR REBOUND
Catch incoming fire and send it back as golden light. A vertical browser shooter across three star seas, with four difficulties and four control methods.
- Status
- Stable Release
- Version
- 9 feedback30
- Released
- November 6, 2026
- Platforms
- Web Browser (PC / Smartphone / Tablet)
- Languages
- Japanese / English
- License
- Code: Apache-2.0 / Assets: individual terms
STAR REBOUND is now available. Play in your browser on PC or mobile, with no installation required.
Gameplay introduction
Turn incoming fire into guiding light
The stars that light the way home have sunk into three seas. Board a little starship and reconnect the broken star road.
STAR REBOUND is a vertical shooter in which nearby enemy bullets become golden homing shots. Aiming and normal shots are automatic. Read the flow of incoming fire with your movement, then choose the moment to Rebound.
Dodge, capture, return
Open a circle of light around your ship to capture bullets entering it. When the circle closes, the captured stars fly back toward enemies. More captures mean a stronger counterattack, and meeting the capture conditions also restores life.
Only the small white point at the center of your ship can be hit; the glowing wings have no hitbox. Splitting and accelerating bullets can also be captured. Stage 3 beams cannot, so watch their warning lines and move aside.
Three seas, four difficulties
Travel through three stages and face three bosses, with changing scenery, music and bullet patterns. Defeat chains, weapon pickups and support items help you along the way.
Choose Easy, Normal, Hard or Nightmare. A 55-second practice mode lets you try movement and Rebound without taking damage. Practice results do not affect your best scores or the online ranking.
Choose your controls
| Controls | Move | Rebound |
|---|---|---|
| Keyboard | Arrow keys / WASD | Space |
| Mouse | Locked relative movement | Left click |
| Gamepad | Left stick / D-pad | A / cross |
| Touch | Drag on the playfield | Double-tap / Rebound button |
Standard-mapped gamepads are supported. Stick sensitivity ranges from 30% to 100%, starting at 70%. The touch Rebound button can sit on either side. Separate music and effect volumes, mute, reduced effects and fullscreen are available.
Pause with P / Esc, gamepad Start / Menu or the on-screen button. Leaving the page pauses play automatically.
Local records and optional online ranking
No account is required. Settings and best scores for each difficulty are stored in this browser. An active run is not saved: reloading returns to the title. Clearing browser data also clears local records.
Submitting your name and result to the online ranking is optional. A normal run connects to the ranking server when it starts; your name and result are submitted only when you press the registration button. Submitted names, scores and reached stages become public. The game’s data disclosure explains the details.
Art, music and credits
The game combines original generated illustrations and music with audio, fonts and libraries shared by their creators. A soft flute arrangement of Star Current accompanies the ending. Thanks & Credits and the bundled license notices identify creators, sources, modifications and terms.
Original code uses Apache-2.0; art, audio, fonts and libraries retain their individual conditions. These licenses do not grant unrestricted use of the game’s name or Y-TEC Forge branding.
Technologies
- HTML / CSS / JavaScript
- Phaser
- Web Audio
Screenshots
Release history
STAR REBOUND is out now. Catch enemy bullets and return them as golden stars. Play on PC or mobile in English and Japanese.