Making Quality Repeatable with Specs and QA
The team aligns character, background, lettering, balloon, and effect standards before drawing. They create Japanese and English versions from the same clean art and use QA to check the result.
Occasional comics from the everyday making of apps and games.
The team aligns character, background, lettering, balloon, and effect standards before drawing. They create Japanese and English versions from the same clean art and use QA to check the result.
The team makes a comic, but the balloons, lettering, and effects do not work together. Why does the same story look different every time?
PC, mobile, touch, keyboard—every last check is done. With three modes and 90 live questions, the learning adventure is ready to play. Looking back, Y-TEC kun, Cody, and Chappy realize that making it was an adventure of its own.
It works on PC, breaks on mobile, and every fix seems to create another test. Y-TEC kun, Cody, and Chappy tackle the messy middle of game development one issue at a time.
What if learning scam prevention felt like making choices in an adventure game? An old-school ADV idea sparks the project that will become Y-TEC kun ADV.
Y-TEC kun has never heard of vibe coding—until Cody shows him how describing an idea can bring it to life. As a to-do app and mini-game take shape, Y-TEC kun discovers just how much fun building can be, with Cody and Chappy cheering him on.